![]() The Web Edition containing instructional video embedded in the complete text of the book with interactive review questions along with product updatesĭownloadable lesson file you need to work through the projects Follow the instructions in the book’s “Getting Started” section to unlock access to: Purchasing this book gives you access to valuable online extras. It lays the foundation for taking the Adobe Certified Associate (ACA) exam in Interactive Media Using Adobe Flash Professional CC (name correct at press time) and helps prepare you for an entry-level position in a competitive job market. This study guide uses more than 6 hours of video integrated with text to help you gain real-world skills that will get you started in your career designing and building interactive media using Adobe Animate CC. Design and code an interactive quiz for mobile devices. ![]() Construct a working digital clock using ActionScript.Build a promotional video with text and images animated in 3D.Compose an animated greeting card using HTML5.Learn Animate CC by building cool creative projects that will teach you how to: There's nothing all that magical about mobile development (thanks to Adobe making it easier).Knowing the industry-standard animation and interactivity tool Adobe Animate CC (previously known as “Flash Professional”) can help you get a foothold in the exciting web design and mobile app-development world. There's no shortage of full ( older) tutorials that'll put you on the path and even develop something so you can actually see it run on your device and feel a bit more in control. You'll really need to be more specific on what exactly you're interested in. I get the resolution of the device and lay out my apps based on what is available. You'll need to write code to either scale your app up to meet the screen size or hand code it to align to any specific resolution yourself. You can specify which device types your app is capable of handling (tablet-only 7" and up, XHDPI only, etc etc). Your app will need to deal with a large amount of potential resolutions. Now you're getting into sporadic resolutions and hardware. You will need to handle devices of varying resolutions but the hardware is much easier on this.Īndroid and desktop are different beasts. If it runs great on your iPad AIR then it will run great on mine too. iOS devices have significantly less possible resolutions and hardware and are generally easier in all ways to develop for. Either a livedoc class will show up or some other resource pointing towards it. The very safe answer is, yes, the device has a GPU.Įverything else will come to you just looking through livedocs, using google if you please, just searching for the property or function for mobile you want. How AIR will render itself is a different story. ![]() I don't know of any smartphone without a GPU so I'd say it's a safe bet that whatever you run this on has a GPU of some type. Memory is a fuzzy subject anyhow because you're going to want to use GPU memory as well and that information can be more difficult to obtain without ANEs, or not possible at all. Try what you already know exists and work backwards from that. The System class has a totalMemory property. Device statistics like total memory, again, stick to the Flash basics. When the user returns an activate event will fire off. What really happened is the user changed to a different app, your app lost focus and will throw a deactivate event. Incoming call: Try not to think so directly about what's happening, that a phone call occured. When you lack the ability to do something from AIR SDK itself you can create native libraries (obj-c on iOS, Java on Android, etc) that perform your tasks and integrate it with AIR to enable your application to do a variety of extra things the AIR SDK cannot currently do. You'll then want to learn about Adobe Native Extensions (ANEs). Often the AIR classes support a common "isSupported" property which is a boolean for any specific technology, such as "StageVideo", "CameraUI", etc. You'll simply see the AIR triangle icon next to features only available in AIR and then you'll want to read the notes on that class to be sure it supports mobile before using it. The answers to your existing questions and others will come down to investigating the AIR SDKs abilities which are integrated into the same AS3 livedocs. I have too many hand written libraries and utilize many other frameworks and projects (Starling, FeathersUI, Awa圓D, etc) so I also stick strictly to AS3 mobile projects. ![]() The idea behind all of this is to bring what you already know about Flash and web design over to making an application. You simply start a project, target AIR for and start coding. Are you using Flash Builder or Flash Pro? I'm assuming Flash Pro if you're in this forum.
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